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#ifndef G4VScoreColorMap_h
#define G4VScoreColorMap_h 1

#include "globals.hh"

class G4VVisManager;

class G4VScoreColorMap
{
  public:
      G4VScoreColorMap(G4String mName);
      virtual ~G4VScoreColorMap();

  public:
      virtual void GetMapColor(G4double val, G4double color[4]) = 0;

  public:
      inline G4String GetName() const
      { return fName; }
      inline void SetFloatingMinMax(G4bool vl=true)
      { ifFloat = vl; }
      inline G4bool IfFloatMinMax() const 
      { return ifFloat; }
      inline void SetMinMax(G4double minVal, G4double maxVal)
      {
	if(minVal >= maxVal)
	{ G4cerr << "WARNING: G4VScoreColoMap::SetMinMax() : minimum is larger than or equal to maximum. Verify values you set, ["
		 << minVal << ", " << maxVal << "]" << G4endl;
	  fMinVal = maxVal; fMaxVal = minVal;
	}
	else {
	  fMinVal = minVal; fMaxVal = maxVal;
	}
      }
      inline G4double GetMin() const
      { return fMinVal; }
      inline G4double GetMax() const
      { return fMaxVal; }

  // draw a color chart
  virtual void DrawColorChart(G4int nPoint = 5);

  virtual void DrawColorChartBar(G4int nPoint);

  virtual void DrawColorChartText(G4int nPoint);


  void SetPSUnit(G4String & unit) {fPSUnit = unit;}
  void SetPSName(G4String & psName) {fPSName = psName;}

  protected:
      G4String fName;
      G4bool ifFloat;
      G4double fMinVal;
      G4double fMaxVal;
  G4VVisManager * fVisManager;
  G4String fPSUnit;
  G4String fPSName;
};

#endif

