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// ********************************************************************
// * License and Disclaimer                                           *
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//
//
// by V. Lara
//

#ifndef G4VPreCompoundEmissionFactory_hh
#define G4VPreCompoundEmissionFactory_hh

#include "G4VPreCompoundFragment.hh"
#include <vector>

class G4VPreCompoundEmissionFactory
{
public:

  G4VPreCompoundEmissionFactory();

  virtual ~G4VPreCompoundEmissionFactory();
  
  inline std::vector<G4VPreCompoundFragment*> * GetFragmentVector();

protected:

  virtual std::vector<G4VPreCompoundFragment*> * CreateFragmentVector() = 0;

private:

  G4VPreCompoundEmissionFactory(const G4VPreCompoundEmissionFactory & );
  const G4VPreCompoundEmissionFactory & operator=
  (const G4VPreCompoundEmissionFactory & val);
  G4bool operator==(const G4VPreCompoundEmissionFactory & val) const;
  G4bool operator!=(const G4VPreCompoundEmissionFactory & val) const;

  std::vector<G4VPreCompoundFragment*> * fragvector;

  struct DeleteFragment 
  {
    template<typename T>
    void operator()(const T* ptr) const
    {
      delete ptr;
    }
  };
  
};

inline std::vector<G4VPreCompoundFragment*> * 
G4VPreCompoundEmissionFactory::GetFragmentVector()
{
  if (fragvector == 0) { fragvector = CreateFragmentVector(); }
  return fragvector;
}

#endif
