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// 
// John Allison  10th August 1998.
// An artificial scene to find physical volumes.

#ifndef G4PHYSICALVOLUMESEARCHSCENE_HH
#define G4PHYSICALVOLUMESEARCHSCENE_HH

#include "G4PseudoScene.hh"
#include "G4VisExtent.hh"
#include "G4VPhysicalVolume.hh"
#include "G4LogicalVolume.hh"
#include "G4PhysicalVolumeModel.hh"

class G4PhysicalVolumeSearchScene: public G4PseudoScene {

public:

  G4PhysicalVolumeSearchScene
  (G4PhysicalVolumeModel*,
   const G4String& requiredPhysicalVolumeName,
   G4int requiredCopyNo,
   G4int verbosity = 99);

  virtual ~G4PhysicalVolumeSearchScene ();

  const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>&
  GetFoundFullPVPath() const
  {return fFoundFullPVPath;}

  G4int GetFoundDepth() const {return fFoundDepth;}

  G4VPhysicalVolume* GetFoundVolume() const {return fpFoundPV;}

  const G4Transform3D&  GetFoundTransformation () const
  {return fFoundObjectTransformation;}

private:

  void ProcessVolume(const G4VSolid&);
  
  const G4PhysicalVolumeModel* fpPVModel;
  G4String             fRequiredPhysicalVolumeName;
  G4int                fRequiredCopyNo;
  std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>
                       fFoundFullPVPath;            // Found full path.
  G4int                fFoundDepth;                 // Found depth.
  G4VPhysicalVolume*   fpFoundPV;                   // Found physical volume.
  G4Transform3D        fFoundObjectTransformation;  // Found transformation.
  G4int                fVerbosity;
  G4bool               fMultipleOccurrence;
};

#endif
