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#ifndef G4VScoreWriter_h
#define G4VScoreWriter_h 1

#include "globals.hh"
class G4VScoringMesh;

// class description:
//
//  This class represents storing the scored quantity into a file.
//

class G4VScoreWriter {

public:
  G4VScoreWriter();
  virtual ~G4VScoreWriter();

public:
  // store a quantity into a file
  virtual void DumpQuantityToFile(const G4String& psName,
                                  const G4String& fileName,
                                  const G4String& option);
  // store all quantities into a file
  virtual void DumpAllQuantitiesToFile(const G4String& fileName,
                                       const G4String& option);

  // set a socring mesh to retrieve its quantities
  void SetScoringMesh(G4VScoringMesh * sm); 
  // set a verbose level
  inline void SetVerboseLevel(G4int vl) { verboseLevel = vl; }
  inline void SetFactor(G4double val=1.0) { fact = val; }
  inline G4double GetFactor() const { return fact; }

protected:
  // get an index from (x,y,z) 
  G4int GetIndex(G4int x, G4int y, G4int z) const;

protected:
  G4int fNMeshSegments[3]; // number of segments of the mesh
  G4VScoringMesh * fScoringMesh;
  G4int verboseLevel;
  G4double fact;

};

#endif

