Atlas-C++
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![]() ![]() | The Atlas namespace |
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![]() ![]() ![]() ![]() | Token class representing the beginning of a message |
![]() ![]() ![]() ![]() | Token class representing the end of a message |
![]() ![]() ![]() ![]() | Token class representing the beginning of a map |
![]() ![]() ![]() ![]() | Token class representing the end of a map |
![]() ![]() ![]() ![]() | Token class representing the beginning of a list |
![]() ![]() ![]() ![]() | Token class representing the end of a list |
![]() ![]() ![]() ![]() | Encoder in map value state |
![]() ![]() ![]() ![]() | Encoder in Map state |
![]() ![]() ![]() ![]() | Encoder in List state |
![]() ![]() ![]() ![]() | The root encoder in "stream" state |
![]() ![]() ![]() ![]() | Tokens representing beginnings and ends of maps/lists |
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![]() ![]() ![]() ![]() | Base class for decoders that take Atlas::Message::Object |
![]() ![]() ![]() ![]() | An exception class issued when the wrong type is requested in as() |
![]() ![]() ![]() ![]() | Multi-type container |
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![]() ![]() ![]() ![]() | Encoder that transmits Atlas::Message::Element |
![]() ![]() ![]() ![]() | Decoder that presents a queue of Atlas::Message::Element |
![]() ![]() ![]() | The Atlas network communication namespace |
![]() ![]() ![]() ![]() | Negotiation of codecs and filters for an Atlas connection |
![]() ![]() ![]() ![]() | Negotiation of clients building a connection to a remote system |
![]() ![]() ![]() ![]() | Negotiation of servers accepting a connection from a remote system |
![]() ![]() ![]() | The Atlas high level Objects namespace |
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![]() ![]() ![]() ![]() ![]() | Starting point for entity hierarchy |
![]() ![]() ![]() ![]() ![]() | All classes and objects used for adminitrativive purposes |
![]() ![]() ![]() ![]() ![]() | Base class for accounts |
![]() ![]() ![]() ![]() ![]() | Player accounts |
![]() ![]() ![]() ![]() ![]() | Privileged accounts |
![]() ![]() ![]() ![]() ![]() | Games this server hosts |
![]() ![]() ![]() ![]() ![]() | All In Game classes and objects |
![]() ![]() ![]() ![]() ![]() | Starting point for entity hierarchy |
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![]() ![]() ![]() ![]() ![]() | Base operation for all operators |
![]() ![]() ![]() ![]() ![]() | This is base operator for operations that might have effects |
![]() ![]() ![]() ![]() ![]() | Create new things from nothing using this operator |
![]() ![]() ![]() ![]() ![]() | Combine existing objects into new objects |
![]() ![]() ![]() ![]() ![]() | Divide existing object into pieces |
![]() ![]() ![]() ![]() ![]() | Base operator for all kind of communication |
![]() ![]() ![]() ![]() ![]() | Used for talking |
![]() ![]() ![]() ![]() ![]() | Delete something |
![]() ![]() ![]() ![]() ![]() | Sets attributes for existing entity |
![]() ![]() ![]() ![]() ![]() | Sets attributes for existing entity |
![]() ![]() ![]() ![]() ![]() | Change position |
![]() ![]() ![]() ![]() ![]() | Attach a tool to the character entity at a pre-defined location so that the character can use it |
![]() ![]() ![]() ![]() ![]() | Generic operation for getting info about things |
![]() ![]() ![]() ![]() ![]() | Generic base operation for perceiving things by eyes, ears, etc... |
![]() ![]() ![]() ![]() ![]() | Looking at something |
![]() ![]() ![]() ![]() ![]() | Listen (something) |
![]() ![]() ![]() ![]() ![]() | Sniff something |
![]() ![]() ![]() ![]() ![]() | Touch something |
![]() ![]() ![]() ![]() ![]() | Operation for logging into server |
![]() ![]() ![]() ![]() ![]() | Operation for logging out |
![]() ![]() ![]() ![]() ![]() | When something is not yet implemented in server, then character can pretend to do something ;-) |
![]() ![]() ![]() ![]() ![]() | Use a currently wielded tool |
![]() ![]() ![]() ![]() ![]() | This is base operator for operations that tell you info about objects or events |
![]() ![]() ![]() ![]() ![]() | Character perceives something |
![]() ![]() ![]() ![]() ![]() | Character sees something |
![]() ![]() ![]() ![]() ![]() | Character sees something appearing: it literally appears or has it come in visible range |
![]() ![]() ![]() ![]() ![]() | Character sees something disappearing: it literally disappears or has it gone too far to be visible |
![]() ![]() ![]() ![]() ![]() | Character hears something |
![]() ![]() ![]() ![]() ![]() | Character smells something |
![]() ![]() ![]() ![]() ![]() | Character feels something (with fingers usually) |
![]() ![]() ![]() ![]() ![]() | Something went wrong |
![]() ![]() ![]() ![]() ![]() | Base operation for all operators |
![]() ![]() ![]() ![]() | An exception indicating the requested attribute does not exist |
![]() ![]() ![]() ![]() | Atlas base object class |
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![]() ![]() ![]() ![]() ![]() | The iterator first iterates over the contents of m_obj->m_attributes, holding an iterator to the attributes map in m_I |
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![]() ![]() ![]() ![]() | Objects hierarchy decoder |
![]() ![]() ![]() ![]() | Objects hierarchy dispatcher |
![]() ![]() ![]() ![]() | Objects hierarchy encoder |
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![]() ![]() ![]() ![]() | All objects inherit from this |
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![]() ![]() ![]() | Atlas stream bridge |
![]() ![]() ![]() | Atlas stream codec |
![]() ![]() ![]() | Base class forwarding to Atlas::Bridge as skeleton for other encoders |
![]() ![]() ![]() | Base class for all exceptions thrown by Atlas-C++ |
![]() ![]() ![]() | Atlas stream filter |
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![]() ![]() ![]() | Atlas stream formatter |
![]() ![]() ![]() | Negotiation of codecs and filters for an Atlas connection |
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Copyright 2000-2004 the respective authors.
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