#include <SceneBody.h>
コンストラクタとデストラクタ
SceneBody::~SceneBody |
( |
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protectedvirtual |
関数
bool SceneBody::createSceneLinks |
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protected |
Link * SceneBody::getPointedSceneLink |
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osg::ref_ptr< osg::Node > SceneBody::getPointedShapeNode |
( |
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bool SceneBody::isCenterOfMassVisible |
( |
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const |
bool SceneBody::isZmpVisible |
( |
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const |
void SceneBody::onAttachedToScene |
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protectedvirtual |
bool SceneBody::onButtonPressEvent |
( |
const SceneViewEvent & |
event | ) |
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protectedvirtual |
bool SceneBody::onButtonReleaseEvent |
( |
const SceneViewEvent & |
event | ) |
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protectedvirtual |
void SceneBody::onContextMenuRequest |
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const SceneViewEvent & |
event, |
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MenuManager & |
menuManager |
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) |
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protectedvirtual |
void SceneBody::onDetachedFromScene |
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protectedvirtual |
bool SceneBody::onDoubleClickEvent |
( |
const SceneViewEvent & |
event | ) |
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protectedvirtual |
bool SceneBody::onKeyPressEvent |
( |
const SceneViewEvent & |
event | ) |
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protectedvirtual |
bool SceneBody::onKeyReleaseEvent |
( |
const SceneViewEvent & |
event | ) |
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protectedvirtual |
void SceneBody::onPointerLeaveEvent |
( |
const SceneViewEvent & |
event | ) |
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protectedvirtual |
bool SceneBody::onPointerMoveEvent |
( |
const SceneViewEvent & |
event | ) |
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protectedvirtual |
bool SceneBody::onRedoRequest |
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protectedvirtual |
void SceneBody::onSceneModeChanged |
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protectedvirtual |
bool SceneBody::onUndoRequest |
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protectedvirtual |
void SceneBody::setLinkVisibilities |
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const boost::dynamic_bitset<> & |
visibilities | ) |
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void SceneBody::showCenterOfMass |
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bool |
on | ) |
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void SceneBody::showZmp |
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bool |
on | ) |
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フレンドと関連する関数
friend class SceneBodyImpl |
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friend |
このクラスの説明は次のファイルから生成されました: