Choreonoid  1.1
cnoid::Body メンバ一覧

これは全メンバの一覧です。cnoid::Body継承メンバも含んでいます。

addCustomizerDirectory(const std::string &path)cnoid::Bodystatic
addSensor(Sensor *sensor, int sensorType, int id)cnoid::Body
Body()cnoid::Body
Body(const Body &org)cnoid::Bodyprotected
bodyInterface()cnoid::Bodystatic
calcCM()cnoid::Body
calcForwardKinematics(bool calcVelocity=false, bool calcAcceleration=false)cnoid::Body
calcTotalMass()cnoid::Body
calcTotalMomentum(Vector3 &out_P, Vector3 &out_L)cnoid::Body
clearExternalForces()cnoid::Body
clearSensorValues()cnoid::Body
createSensor(Link *link, int sensorType, int id, const std::string &name)cnoid::Body
CustomizedJointPath classcnoid::Bodyfriend
doResetInfo(const YamlMapping &info)cnoid::Bodyprotectedvirtual
duplicate() const cnoid::Bodyvirtual
getDefaultIK(Link *targetLink)cnoid::Bodyvirtual
getDefaultRootPosition(Vector3 &out_p, Matrix3 &out_R)cnoid::Body
getJointPath(Link *baseLink, Link *targetLink)cnoid::Body
info()cnoid::Bodyinline
initializeConfiguration()cnoid::Body
installCustomizer()cnoid::Body
installCustomizer(BodyCustomizerInterface *customizerInterface)cnoid::Body
isStaticModel()cnoid::Bodyinline
joint(int id) const cnoid::Bodyinline
joints() const cnoid::Bodyinline
lastCM()cnoid::Bodyinline
link(int index) const cnoid::Bodyinline
link(const std::string &name) const cnoid::Body
LinkConnectionArray typedefcnoid::Body
linkConnectionscnoid::Body
linkGroup()cnoid::Bodyinline
links() const cnoid::Bodyinline
linkTraverse() const cnoid::Bodyinline
modelName()cnoid::Bodyinline
name()cnoid::Bodyinline
numJoints() const cnoid::Bodyinline
numLinks() const cnoid::Bodyinline
numSensors(int sensorType) const cnoid::Bodyinline
numSensorTypes() const cnoid::Bodyinline
putInformation(std::ostream &out)cnoid::Body
refCounter()cnoid::Referencedinlineprotected
Referenced()cnoid::Referencedinline
resetInfo(YamlMappingPtr info)cnoid::Body
rootLink() const cnoid::Bodyinline
sensor(int sensorType, int sensorId) const cnoid::Bodyinline
sensor(int id) const cnoid::Bodyinline
sensor(const std::string &name) const cnoid::Bodyinline
setDefaultRootPosition(const Vector3 &p, const Matrix3 &R)cnoid::Body
setModelName(const std::string &name)cnoid::Bodyinline
setName(const std::string &name)cnoid::Bodyinline
setRootLink(Link *link)cnoid::Body
setVirtualJointForces()cnoid::Body
totalMass() const cnoid::Bodyinline
updateLinkColdetModelPositions()cnoid::Body
updateLinkTree()cnoid::Body
~Body()cnoid::Bodyvirtual
~Referenced()cnoid::Referencedinlinevirtual