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00012 #include "stdafx.h"
00013
00014 #include "blitter/factory.hpp"
00015 #include "sound/sound_driver.hpp"
00016 #include "music/music_driver.hpp"
00017 #include "video/video_driver.hpp"
00018
00019 #include "fontcache.h"
00020 #include "error.h"
00021 #include "gui.h"
00022
00023 #include "base_media_base.h"
00024 #include "saveload/saveload.h"
00025 #include "company_func.h"
00026 #include "command_func.h"
00027 #include "news_func.h"
00028 #include "fios.h"
00029 #include "aircraft.h"
00030 #include "roadveh.h"
00031 #include "train.h"
00032 #include "ship.h"
00033 #include "console_func.h"
00034 #include "screenshot.h"
00035 #include "network/network.h"
00036 #include "network/network_func.h"
00037 #include "ai/ai.hpp"
00038 #include "ai/ai_config.hpp"
00039 #include "settings_func.h"
00040 #include "genworld.h"
00041 #include "progress.h"
00042 #include "strings_func.h"
00043 #include "date_func.h"
00044 #include "vehicle_func.h"
00045 #include "gamelog.h"
00046 #include "animated_tile_func.h"
00047 #include "roadstop_base.h"
00048 #include "elrail_func.h"
00049 #include "rev.h"
00050 #include "highscore.h"
00051 #include "station_base.h"
00052 #include "crashlog.h"
00053 #include "engine_func.h"
00054 #include "core/random_func.hpp"
00055 #include "rail_gui.h"
00056 #include "core/backup_type.hpp"
00057 #include "hotkeys.h"
00058 #include "newgrf.h"
00059 #include "misc/getoptdata.h"
00060 #include "game/game.hpp"
00061 #include "game/game_config.hpp"
00062 #include "town.h"
00063 #include "subsidy_func.h"
00064
00065
00066 #include <stdarg.h>
00067
00068
00069 void CallLandscapeTick();
00070 void IncreaseDate();
00071 void DoPaletteAnimations();
00072 void MusicLoop();
00073 void ResetMusic();
00074 void CallWindowTickEvent();
00075 bool HandleBootstrap();
00076
00077 extern void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
00078 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
00079 extern void ShowOSErrorBox(const char *buf, bool system);
00080 extern char *_config_file;
00081
00087 void CDECL usererror(const char *s, ...)
00088 {
00089 va_list va;
00090 char buf[512];
00091
00092 va_start(va, s);
00093 vsnprintf(buf, lengthof(buf), s, va);
00094 va_end(va);
00095
00096 ShowOSErrorBox(buf, false);
00097 if (_video_driver != NULL) _video_driver->Stop();
00098
00099 exit(1);
00100 }
00101
00107 void CDECL error(const char *s, ...)
00108 {
00109 va_list va;
00110 char buf[512];
00111
00112 va_start(va, s);
00113 vsnprintf(buf, lengthof(buf), s, va);
00114 va_end(va);
00115
00116 ShowOSErrorBox(buf, true);
00117
00118
00119 CrashLog::SetErrorMessage(buf);
00120 abort();
00121 }
00122
00127 void CDECL ShowInfoF(const char *str, ...)
00128 {
00129 va_list va;
00130 char buf[1024];
00131 va_start(va, str);
00132 vsnprintf(buf, lengthof(buf), str, va);
00133 va_end(va);
00134 ShowInfo(buf);
00135 }
00136
00140 static void ShowHelp()
00141 {
00142 char buf[8192];
00143 char *p = buf;
00144
00145 p += seprintf(p, lastof(buf), "OpenTTD %s\n", _openttd_revision);
00146 p = strecpy(p,
00147 "\n"
00148 "\n"
00149 "Command line options:\n"
00150 " -v drv = Set video driver (see below)\n"
00151 " -s drv = Set sound driver (see below) (param bufsize,hz)\n"
00152 " -m drv = Set music driver (see below)\n"
00153 " -b drv = Set the blitter to use (see below)\n"
00154 " -r res = Set resolution (for instance 800x600)\n"
00155 " -h = Display this help text\n"
00156 " -t year = Set starting year\n"
00157 " -d [[fac=]lvl[,...]]= Debug mode\n"
00158 " -e = Start Editor\n"
00159 " -g [savegame] = Start new/save game immediately\n"
00160 " -G seed = Set random seed\n"
00161 #if defined(ENABLE_NETWORK)
00162 " -n [ip:port#company]= Join network game\n"
00163 " -p password = Password to join server\n"
00164 " -P password = Password to join company\n"
00165 " -D [ip][:port] = Start dedicated server\n"
00166 " -l ip[:port] = Redirect DEBUG()\n"
00167 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00168 " -f = Fork into the background (dedicated only)\n"
00169 #endif
00170 #endif
00171 " -I graphics_set = Force the graphics set (see below)\n"
00172 " -S sounds_set = Force the sounds set (see below)\n"
00173 " -M music_set = Force the music set (see below)\n"
00174 " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
00175 " -x = Do not automatically save to config file on exit\n"
00176 " -q savegame = Write some information about the savegame and exit\n"
00177 "\n",
00178 lastof(buf)
00179 );
00180
00181
00182 p = BaseGraphics::GetSetsList(p, lastof(buf));
00183
00184
00185 p = BaseSounds::GetSetsList(p, lastof(buf));
00186
00187
00188 p = BaseMusic::GetSetsList(p, lastof(buf));
00189
00190
00191 p = VideoDriverFactoryBase::GetDriversInfo(p, lastof(buf));
00192
00193
00194 p = BlitterFactoryBase::GetBlittersInfo(p, lastof(buf));
00195
00196
00197 p = DumpDebugFacilityNames(p, lastof(buf));
00198
00199
00200 AI::Initialize();
00201 p = AI::GetConsoleList(p, lastof(buf), true);
00202 AI::Uninitialize(true);
00203
00204
00205 Game::Initialize();
00206 p = Game::GetConsoleList(p, lastof(buf), true);
00207 Game::Uninitialize(true);
00208
00209
00210
00211 #if !defined(WIN32) && !defined(WIN64)
00212 printf("%s\n", buf);
00213 #else
00214 ShowInfo(buf);
00215 #endif
00216 }
00217
00218 static void WriteSavegameInfo(const char *name)
00219 {
00220 extern uint16 _sl_version;
00221 uint32 last_ottd_rev = 0;
00222 byte ever_modified = 0;
00223 bool removed_newgrfs = false;
00224
00225 GamelogInfo(_load_check_data.gamelog_action, _load_check_data.gamelog_actions, &last_ottd_rev, &ever_modified, &removed_newgrfs);
00226
00227 char buf[8192];
00228 char *p = buf;
00229 p += seprintf(p, lastof(buf), "Name: %s\n", name);
00230 p += seprintf(p, lastof(buf), "Savegame ver: %d\n", _sl_version);
00231 p += seprintf(p, lastof(buf), "NewGRF ver: 0x%08X\n", last_ottd_rev);
00232 p += seprintf(p, lastof(buf), "Modified: %d\n", ever_modified);
00233
00234 if (removed_newgrfs) {
00235 p += seprintf(p, lastof(buf), "NewGRFs have been removed\n");
00236 }
00237
00238 p = strecpy(p, "NewGRFs:\n", lastof(buf));
00239 if (_load_check_data.HasNewGrfs()) {
00240 for (GRFConfig *c = _load_check_data.grfconfig; c != NULL; c = c->next) {
00241 char md5sum[33];
00242 md5sumToString(md5sum, lastof(md5sum), HasBit(c->flags, GCF_COMPATIBLE) ? c->original_md5sum : c->ident.md5sum);
00243 p += seprintf(p, lastof(buf), "%08X %s %s\n", c->ident.grfid, md5sum, c->filename);
00244 }
00245 }
00246
00247
00248
00249 #if !defined(WIN32) && !defined(WIN64)
00250 printf("%s\n", buf);
00251 #else
00252 ShowInfo(buf);
00253 #endif
00254 }
00255
00256
00263 static void ParseResolution(Dimension *res, const char *s)
00264 {
00265 const char *t = strchr(s, 'x');
00266 if (t == NULL) {
00267 ShowInfoF("Invalid resolution '%s'", s);
00268 return;
00269 }
00270
00271 res->width = max(strtoul(s, NULL, 0), 64UL);
00272 res->height = max(strtoul(t + 1, NULL, 0), 64UL);
00273 }
00274
00275
00280 static void ShutdownGame()
00281 {
00282 IConsoleFree();
00283
00284 if (_network_available) NetworkShutDown();
00285
00286 DriverFactoryBase::ShutdownDrivers();
00287
00288 UnInitWindowSystem();
00289
00290
00291 AI::Uninitialize(false);
00292 Game::Uninitialize(false);
00293
00294
00295 GamelogReset();
00296
00297 #ifdef ENABLE_NETWORK
00298 free(_config_file);
00299 #endif
00300
00301 PoolBase::Clean(PT_ALL);
00302
00303
00304 if (_game_mode != GM_BOOTSTRAP) ResetNewGRFData();
00305
00306
00307 FioCloseAll();
00308
00309 UninitFreeType();
00310 }
00311
00316 static void LoadIntroGame(bool load_newgrfs = true)
00317 {
00318 _game_mode = GM_MENU;
00319
00320 if (load_newgrfs) ResetGRFConfig(false);
00321
00322
00323 ResetWindowSystem();
00324 SetupColoursAndInitialWindow();
00325
00326
00327 if (SaveOrLoad("opntitle.dat", SL_LOAD, BASESET_DIR) != SL_OK) {
00328 GenerateWorld(GWM_EMPTY, 64, 64);
00329 WaitTillGeneratedWorld();
00330 SetLocalCompany(COMPANY_SPECTATOR);
00331 } else {
00332 SetLocalCompany(COMPANY_FIRST);
00333 }
00334
00335 _pause_mode = PM_UNPAUSED;
00336 _cursor.fix_at = false;
00337
00338 if (load_newgrfs) CheckForMissingSprites();
00339 CheckForMissingGlyphs();
00340
00341
00342 if (_music_driver->IsSongPlaying()) ResetMusic();
00343 }
00344
00345 void MakeNewgameSettingsLive()
00346 {
00347 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00348 if (_settings_game.ai_config[c] != NULL) {
00349 delete _settings_game.ai_config[c];
00350 }
00351 }
00352 if (_settings_game.game_config != NULL) {
00353 delete _settings_game.game_config;
00354 }
00355
00356
00357
00358 _settings_game = _settings_newgame;
00359 _old_vds = _settings_client.company.vehicle;
00360
00361 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00362 _settings_game.ai_config[c] = NULL;
00363 if (_settings_newgame.ai_config[c] != NULL) {
00364 _settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
00365 }
00366 }
00367 _settings_game.game_config = NULL;
00368 if (_settings_newgame.game_config != NULL) {
00369 _settings_game.game_config = new GameConfig(_settings_newgame.game_config);
00370 }
00371 }
00372
00373 void OpenBrowser(const char *url)
00374 {
00375
00376 if (strstr(url, "http://") != url && strstr(url, "https://") != url) return;
00377
00378 extern void OSOpenBrowser(const char *url);
00379 OSOpenBrowser(url);
00380 }
00381
00383 struct AfterNewGRFScan : NewGRFScanCallback {
00384 Year startyear;
00385 uint generation_seed;
00386 char *dedicated_host;
00387 uint16 dedicated_port;
00388 char *network_conn;
00389 const char *join_server_password;
00390 const char *join_company_password;
00391 bool *save_config_ptr;
00392 bool save_config;
00393
00399 AfterNewGRFScan(bool *save_config_ptr) :
00400 startyear(INVALID_YEAR), generation_seed(GENERATE_NEW_SEED),
00401 dedicated_host(NULL), dedicated_port(0), network_conn(NULL),
00402 join_server_password(NULL), join_company_password(NULL),
00403 save_config_ptr(save_config_ptr), save_config(true)
00404 {
00405 }
00406
00407 virtual void OnNewGRFsScanned()
00408 {
00409 ResetGRFConfig(false);
00410
00411 TarScanner::DoScan(TarScanner::SCENARIO);
00412
00413 AI::Initialize();
00414 Game::Initialize();
00415
00416
00417 uint last_newgrf_count = _settings_client.gui.last_newgrf_count;
00418 LoadFromConfig();
00419 _settings_client.gui.last_newgrf_count = last_newgrf_count;
00420
00421
00422 UpdateNewGRFConfigPalette();
00423
00424 Game::Uninitialize(true);
00425 AI::Uninitialize(true);
00426 CheckConfig();
00427 LoadFromHighScore();
00428 LoadHotkeysFromConfig();
00429
00430
00431 *save_config_ptr = save_config;
00432
00433
00434 _music_driver->SetVolume(_settings_client.music.music_vol);
00435
00436 if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
00437 if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
00438
00439 #if defined(ENABLE_NETWORK)
00440 if (dedicated_host != NULL) {
00441 _network_bind_list.Clear();
00442 *_network_bind_list.Append() = strdup(dedicated_host);
00443 }
00444 if (dedicated_port != 0) _settings_client.network.server_port = dedicated_port;
00445 #endif
00446
00447
00448 IConsoleInit();
00449 InitializeGUI();
00450 IConsoleCmdExec("exec scripts/autoexec.scr 0");
00451
00452
00453 if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
00454
00455 #ifdef ENABLE_NETWORK
00456 if (_network_available && network_conn != NULL) {
00457 const char *port = NULL;
00458 const char *company = NULL;
00459 uint16 rport = NETWORK_DEFAULT_PORT;
00460 CompanyID join_as = COMPANY_NEW_COMPANY;
00461
00462 ParseConnectionString(&company, &port, network_conn);
00463
00464 if (company != NULL) {
00465 join_as = (CompanyID)atoi(company);
00466
00467 if (join_as != COMPANY_SPECTATOR) {
00468 join_as--;
00469 if (join_as >= MAX_COMPANIES) {
00470 delete this;
00471 return;
00472 }
00473 }
00474 }
00475 if (port != NULL) rport = atoi(port);
00476
00477 LoadIntroGame();
00478 _switch_mode = SM_NONE;
00479 NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
00480 }
00481 #endif
00482
00483
00484 delete this;
00485 }
00486 };
00487
00488 #if defined(UNIX) && !defined(__MORPHOS__)
00489 extern void DedicatedFork();
00490 #endif
00491
00493 static const OptionData _options[] = {
00494 GETOPT_SHORT_VALUE('I'),
00495 GETOPT_SHORT_VALUE('S'),
00496 GETOPT_SHORT_VALUE('M'),
00497 GETOPT_SHORT_VALUE('m'),
00498 GETOPT_SHORT_VALUE('s'),
00499 GETOPT_SHORT_VALUE('v'),
00500 GETOPT_SHORT_VALUE('b'),
00501 #if defined(ENABLE_NETWORK)
00502 GETOPT_SHORT_OPTVAL('D'),
00503 GETOPT_SHORT_OPTVAL('n'),
00504 GETOPT_SHORT_VALUE('l'),
00505 GETOPT_SHORT_VALUE('p'),
00506 GETOPT_SHORT_VALUE('P'),
00507 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00508 GETOPT_SHORT_NOVAL('f'),
00509 #endif
00510 #endif
00511 GETOPT_SHORT_VALUE('r'),
00512 GETOPT_SHORT_VALUE('t'),
00513 GETOPT_SHORT_OPTVAL('d'),
00514 GETOPT_SHORT_NOVAL('e'),
00515 GETOPT_SHORT_OPTVAL('g'),
00516 GETOPT_SHORT_VALUE('G'),
00517 GETOPT_SHORT_VALUE('c'),
00518 GETOPT_SHORT_NOVAL('x'),
00519 GETOPT_SHORT_VALUE('q'),
00520 GETOPT_SHORT_NOVAL('h'),
00521 GETOPT_END()
00522 };
00523
00524
00525 int ttd_main(int argc, char *argv[])
00526 {
00527 char *musicdriver = NULL;
00528 char *sounddriver = NULL;
00529 char *videodriver = NULL;
00530 char *blitter = NULL;
00531 char *graphics_set = NULL;
00532 char *sounds_set = NULL;
00533 char *music_set = NULL;
00534 Dimension resolution = {0, 0};
00535
00536 bool save_config = false;
00537 AfterNewGRFScan *scanner = new AfterNewGRFScan(&save_config);
00538 #if defined(ENABLE_NETWORK)
00539 bool dedicated = false;
00540 char *debuglog_conn = NULL;
00541
00542 extern bool _dedicated_forks;
00543 _dedicated_forks = false;
00544 #endif
00545
00546 _game_mode = GM_MENU;
00547 _switch_mode = SM_MENU;
00548 _config_file = NULL;
00549
00550 GetOptData mgo(argc - 1, argv + 1, _options);
00551
00552 int i;
00553 while ((i = mgo.GetOpt()) != -1) {
00554 switch (i) {
00555 case 'I': free(graphics_set); graphics_set = strdup(mgo.opt); break;
00556 case 'S': free(sounds_set); sounds_set = strdup(mgo.opt); break;
00557 case 'M': free(music_set); music_set = strdup(mgo.opt); break;
00558 case 'm': free(musicdriver); musicdriver = strdup(mgo.opt); break;
00559 case 's': free(sounddriver); sounddriver = strdup(mgo.opt); break;
00560 case 'v': free(videodriver); videodriver = strdup(mgo.opt); break;
00561 case 'b': free(blitter); blitter = strdup(mgo.opt); break;
00562 #if defined(ENABLE_NETWORK)
00563 case 'D':
00564 free(musicdriver);
00565 free(sounddriver);
00566 free(videodriver);
00567 free(blitter);
00568 musicdriver = strdup("null");
00569 sounddriver = strdup("null");
00570 videodriver = strdup("dedicated");
00571 blitter = strdup("null");
00572 dedicated = true;
00573 SetDebugString("net=6");
00574 if (mgo.opt != NULL) {
00575
00576
00577 const char *temp = NULL;
00578 const char *port = NULL;
00579 ParseConnectionString(&temp, &port, mgo.opt);
00580 if (!StrEmpty(mgo.opt)) scanner->dedicated_host = mgo.opt;
00581 if (port != NULL) scanner->dedicated_port = atoi(port);
00582 }
00583 break;
00584 case 'f': _dedicated_forks = true; break;
00585 case 'n':
00586 scanner->network_conn = mgo.opt;
00587 break;
00588 case 'l':
00589 debuglog_conn = mgo.opt;
00590 break;
00591 case 'p':
00592 scanner->join_server_password = mgo.opt;
00593 break;
00594 case 'P':
00595 scanner->join_company_password = mgo.opt;
00596 break;
00597 #endif
00598 case 'r': ParseResolution(&resolution, mgo.opt); break;
00599 case 't': scanner->startyear = atoi(mgo.opt); break;
00600 case 'd': {
00601 #if defined(WIN32)
00602 CreateConsole();
00603 #endif
00604 if (mgo.opt != NULL) SetDebugString(mgo.opt);
00605 break;
00606 }
00607 case 'e': _switch_mode = (_switch_mode == SM_LOAD_GAME || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_EDITOR); break;
00608 case 'g':
00609 if (mgo.opt != NULL) {
00610 strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
00611 _switch_mode = (_switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_LOAD_GAME);
00612 _file_to_saveload.mode = SL_LOAD;
00613
00614
00615 const char *t = strrchr(_file_to_saveload.name, '.');
00616 if (t != NULL) {
00617 FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL);
00618 if (ft != FIOS_TYPE_INVALID) SetFiosType(ft);
00619 }
00620
00621 break;
00622 }
00623
00624 _switch_mode = SM_NEWGAME;
00625
00626 if (scanner->generation_seed == GENERATE_NEW_SEED) {
00627 scanner->generation_seed = InteractiveRandom();
00628 }
00629 break;
00630 case 'q': {
00631 DeterminePaths(argv[0]);
00632 if (StrEmpty(mgo.opt)) return 1;
00633 char title[80];
00634 title[0] = '\0';
00635 FiosGetSavegameListCallback(SLD_LOAD_GAME, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
00636
00637 _load_check_data.Clear();
00638 SaveOrLoadResult res = SaveOrLoad(mgo.opt, SL_LOAD_CHECK, SAVE_DIR, false);
00639 if (res != SL_OK || _load_check_data.HasErrors()) {
00640 fprintf(stderr, "Failed to open savegame\n");
00641 if (_load_check_data.HasErrors()) {
00642 char buf[256];
00643 SetDParamStr(0, _load_check_data.error_data);
00644 GetString(buf, _load_check_data.error, lastof(buf));
00645 fprintf(stderr, "%s\n", buf);
00646 }
00647 return 1;
00648 }
00649
00650 WriteSavegameInfo(title);
00651
00652 return 0;
00653 }
00654 case 'G': scanner->generation_seed = atoi(mgo.opt); break;
00655 case 'c': _config_file = strdup(mgo.opt); break;
00656 case 'x': scanner->save_config = false; break;
00657 case 'h':
00658 i = -2;
00659 break;
00660 }
00661 if (i == -2) break;
00662 }
00663
00664 if (i == -2 || mgo.numleft > 0) {
00665
00666
00667
00668
00669
00670 DeterminePaths(argv[0]);
00671 TarScanner::DoScan(TarScanner::BASESET);
00672 BaseGraphics::FindSets();
00673 BaseSounds::FindSets();
00674 BaseMusic::FindSets();
00675 ShowHelp();
00676 delete scanner;
00677 return 0;
00678 }
00679
00680 #if defined(WINCE) && defined(_DEBUG)
00681
00682 SetDebugString("4");
00683 #endif
00684
00685 DeterminePaths(argv[0]);
00686 TarScanner::DoScan(TarScanner::BASESET);
00687
00688 #if defined(ENABLE_NETWORK)
00689 if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision);
00690 if (_dedicated_forks && !dedicated) _dedicated_forks = false;
00691
00692 #if defined(UNIX) && !defined(__MORPHOS__)
00693
00694 if (_dedicated_forks) DedicatedFork();
00695 #endif
00696 #endif
00697
00698 LoadFromConfig(true);
00699
00700 if (resolution.width != 0) _cur_resolution = resolution;
00701
00702
00703
00704
00705
00706
00707
00708 _cur_resolution.width = ClampU(_cur_resolution.width, 1, UINT16_MAX / 2);
00709 _cur_resolution.height = ClampU(_cur_resolution.height, 1, UINT16_MAX / 2);
00710
00711
00712
00713
00714
00715 _cursor.in_window = true;
00716
00717
00718 InitializeLanguagePacks();
00719
00720
00721 InitFreeType(false);
00722
00723
00724 InitWindowSystem();
00725
00726 BaseGraphics::FindSets();
00727 if (graphics_set == NULL && BaseGraphics::ini_set != NULL) graphics_set = strdup(BaseGraphics::ini_set);
00728 if (!BaseGraphics::SetSet(graphics_set)) {
00729 if (!StrEmpty(graphics_set)) {
00730 BaseGraphics::SetSet(NULL);
00731
00732 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND);
00733 msg.SetDParamStr(0, graphics_set);
00734 ScheduleErrorMessage(msg);
00735 }
00736 }
00737 free(graphics_set);
00738
00739
00740 GfxInitPalettes();
00741
00742 DEBUG(misc, 1, "Loading blitter...");
00743 if (blitter == NULL && _ini_blitter != NULL) blitter = strdup(_ini_blitter);
00744 _blitter_autodetected = StrEmpty(blitter);
00745
00746 if (!_blitter_autodetected || BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->blitter == BLT_8BPP || BlitterFactoryBase::SelectBlitter("32bpp-anim") == NULL) {
00747 if (BlitterFactoryBase::SelectBlitter(blitter) == NULL) {
00748 StrEmpty(blitter) ?
00749 usererror("Failed to autoprobe blitter") :
00750 usererror("Failed to select requested blitter '%s'; does it exist?", blitter);
00751 }
00752 }
00753 free(blitter);
00754
00755 if (videodriver == NULL && _ini_videodriver != NULL) videodriver = strdup(_ini_videodriver);
00756 _video_driver = (VideoDriver*)VideoDriverFactoryBase::SelectDriver(videodriver, Driver::DT_VIDEO);
00757 if (_video_driver == NULL) {
00758 StrEmpty(videodriver) ?
00759 usererror("Failed to autoprobe video driver") :
00760 usererror("Failed to select requested video driver '%s'", videodriver);
00761 }
00762 free(videodriver);
00763
00764
00765 _screen.zoom = ZOOM_LVL_NORMAL;
00766
00767 NetworkStartUp();
00768
00769 #if defined(ENABLE_NETWORK)
00770 if (debuglog_conn != NULL && _network_available) {
00771 const char *not_used = NULL;
00772 const char *port = NULL;
00773 uint16 rport;
00774
00775 rport = NETWORK_DEFAULT_DEBUGLOG_PORT;
00776
00777 ParseConnectionString(¬_used, &port, debuglog_conn);
00778 if (port != NULL) rport = atoi(port);
00779
00780 NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
00781 }
00782 #endif
00783
00784 if (!HandleBootstrap()) goto exit;
00785
00786 _video_driver->ClaimMousePointer();
00787
00788
00789 InitializeScreenshotFormats();
00790
00791 BaseSounds::FindSets();
00792 if (sounds_set == NULL && BaseSounds::ini_set != NULL) sounds_set = strdup(BaseSounds::ini_set);
00793 if (!BaseSounds::SetSet(sounds_set)) {
00794 if (StrEmpty(sounds_set) || !BaseSounds::SetSet(NULL)) {
00795 usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.");
00796 } else {
00797 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND);
00798 msg.SetDParamStr(0, sounds_set);
00799 ScheduleErrorMessage(msg);
00800 }
00801 }
00802 free(sounds_set);
00803
00804 BaseMusic::FindSets();
00805 if (music_set == NULL && BaseMusic::ini_set != NULL) music_set = strdup(BaseMusic::ini_set);
00806 if (!BaseMusic::SetSet(music_set)) {
00807 if (StrEmpty(music_set) || !BaseMusic::SetSet(NULL)) {
00808 usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.");
00809 } else {
00810 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND);
00811 msg.SetDParamStr(0, music_set);
00812 ScheduleErrorMessage(msg);
00813 }
00814 }
00815 free(music_set);
00816
00817 if (sounddriver == NULL && _ini_sounddriver != NULL) sounddriver = strdup(_ini_sounddriver);
00818 _sound_driver = (SoundDriver*)SoundDriverFactoryBase::SelectDriver(sounddriver, Driver::DT_SOUND);
00819 if (_sound_driver == NULL) {
00820 StrEmpty(sounddriver) ?
00821 usererror("Failed to autoprobe sound driver") :
00822 usererror("Failed to select requested sound driver '%s'", sounddriver);
00823 }
00824 free(sounddriver);
00825
00826 if (musicdriver == NULL && _ini_musicdriver != NULL) musicdriver = strdup(_ini_musicdriver);
00827 _music_driver = (MusicDriver*)MusicDriverFactoryBase::SelectDriver(musicdriver, Driver::DT_MUSIC);
00828 if (_music_driver == NULL) {
00829 StrEmpty(musicdriver) ?
00830 usererror("Failed to autoprobe music driver") :
00831 usererror("Failed to select requested music driver '%s'", musicdriver);
00832 }
00833 free(musicdriver);
00834
00835
00836 _modal_progress_paint_mutex->BeginCritical();
00837 _modal_progress_work_mutex->BeginCritical();
00838
00839 GenerateWorld(GWM_EMPTY, 64, 64);
00840 WaitTillGeneratedWorld();
00841
00842 LoadIntroGame(false);
00843
00844 CheckForMissingGlyphs();
00845
00846 ScanNewGRFFiles(scanner);
00847
00848 _video_driver->MainLoop();
00849
00850 WaitTillSaved();
00851
00852
00853 if (save_config) {
00854 SaveToConfig();
00855 SaveHotkeysToConfig();
00856 SaveToHighScore();
00857 }
00858
00859 exit:
00860
00861 ShutdownGame();
00862
00863 free(BaseGraphics::ini_set);
00864 free(BaseSounds::ini_set);
00865 free(BaseMusic::ini_set);
00866 free(_ini_musicdriver);
00867 free(_ini_sounddriver);
00868 free(_ini_videodriver);
00869 free(_ini_blitter);
00870
00871 return 0;
00872 }
00873
00874 void HandleExitGameRequest()
00875 {
00876 if (_game_mode == GM_MENU || _game_mode == GM_BOOTSTRAP) {
00877 _exit_game = true;
00878 } else if (_settings_client.gui.autosave_on_exit) {
00879 DoExitSave();
00880 _exit_game = true;
00881 } else {
00882 AskExitGame();
00883 }
00884 }
00885
00886 static void MakeNewGameDone()
00887 {
00888 SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
00889
00890
00891 if (!_video_driver->HasGUI()) {
00892 SetLocalCompany(COMPANY_SPECTATOR);
00893 IConsoleCmdExec("exec scripts/game_start.scr 0");
00894 return;
00895 }
00896
00897
00898 DoStartupNewCompany(false);
00899
00900 Company *c = Company::Get(COMPANY_FIRST);
00901 c->settings = _settings_client.company;
00902
00903 IConsoleCmdExec("exec scripts/game_start.scr 0");
00904
00905 SetLocalCompany(COMPANY_FIRST);
00906
00907 InitializeRailGUI();
00908
00909 #ifdef ENABLE_NETWORK
00910
00911
00912 if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
00913 NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
00914 }
00915 #endif
00916
00917 if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00918
00919 MarkWholeScreenDirty();
00920 }
00921
00922 static void MakeNewGame(bool from_heightmap, bool reset_settings)
00923 {
00924 _game_mode = GM_NORMAL;
00925
00926 ResetGRFConfig(true);
00927
00928 GenerateWorldSetCallback(&MakeNewGameDone);
00929 GenerateWorld(from_heightmap ? GWM_HEIGHTMAP : GWM_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y, reset_settings);
00930 }
00931
00932 static void MakeNewEditorWorldDone()
00933 {
00934 SetLocalCompany(OWNER_NONE);
00935 }
00936
00937 static void MakeNewEditorWorld()
00938 {
00939 _game_mode = GM_EDITOR;
00940
00941 ResetGRFConfig(true);
00942
00943 GenerateWorldSetCallback(&MakeNewEditorWorldDone);
00944 GenerateWorld(GWM_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00945 }
00946
00957 bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL)
00958 {
00959 assert(mode == SL_LOAD || (lf == NULL && mode == SL_OLD_LOAD));
00960 GameMode ogm = _game_mode;
00961
00962 _game_mode = newgm;
00963
00964 switch (lf == NULL ? SaveOrLoad(filename, mode, subdir) : LoadWithFilter(lf)) {
00965 case SL_OK: return true;
00966
00967 case SL_REINIT:
00968 #ifdef ENABLE_NETWORK
00969 if (_network_dedicated) {
00970
00971
00972
00973
00974
00975
00976 DEBUG(net, 0, "Loading game failed, so a new (random) game will be started!");
00977 MakeNewGame(false, true);
00978 return false;
00979 }
00980 if (_network_server) {
00981
00982 NetworkDisconnect();
00983 }
00984 #endif
00985
00986 switch (ogm) {
00987 default:
00988 case GM_MENU: LoadIntroGame(); break;
00989 case GM_EDITOR: MakeNewEditorWorld(); break;
00990 }
00991 return false;
00992
00993 default:
00994 _game_mode = ogm;
00995 return false;
00996 }
00997 }
00998
00999 void SwitchToMode(SwitchMode new_mode)
01000 {
01001 #ifdef ENABLE_NETWORK
01002
01003 if (new_mode != SM_SAVE_GAME) {
01004
01005 if (_networking) {
01006 if (_network_server && (new_mode == SM_LOAD_GAME || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) {
01007 NetworkReboot();
01008 } else {
01009 NetworkDisconnect();
01010 }
01011 }
01012
01013
01014 if (_is_network_server) {
01015
01016 if (new_mode != SM_MENU) {
01017
01018 if (_settings_client.network.reload_cfg) {
01019 LoadFromConfig();
01020 MakeNewgameSettingsLive();
01021 ResetGRFConfig(false);
01022 }
01023 NetworkServerStart();
01024 } else {
01025
01026 _is_network_server = false;
01027 }
01028 }
01029 }
01030 #endif
01031
01032 if (new_mode != SM_SAVE_GAME) AI::KillAll();
01033
01034 switch (new_mode) {
01035 case SM_EDITOR:
01036 MakeNewEditorWorld();
01037 break;
01038
01039 case SM_RESTARTGAME:
01040 case SM_NEWGAME:
01041 #ifdef ENABLE_NETWORK
01042 if (_network_server) {
01043 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
01044 }
01045 #endif
01046 MakeNewGame(false, new_mode == SM_NEWGAME);
01047 break;
01048
01049 case SM_LOAD_GAME: {
01050 ResetGRFConfig(true);
01051 ResetWindowSystem();
01052
01053 if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
01054 SetDParamStr(0, GetSaveLoadErrorString());
01055 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01056 } else {
01057 if (_saveload_mode == SLD_LOAD_SCENARIO) {
01058 StartupEngines();
01059 }
01060
01061
01062 SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST);
01063
01064 IConsoleCmdExec("exec scripts/game_start.scr 0");
01065
01066 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01067 #ifdef ENABLE_NETWORK
01068 if (_network_server) {
01069 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
01070 }
01071 #endif
01072 }
01073 break;
01074 }
01075
01076 case SM_START_HEIGHTMAP:
01077 #ifdef ENABLE_NETWORK
01078 if (_network_server) {
01079 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
01080 }
01081 #endif
01082 MakeNewGame(true, true);
01083 break;
01084
01085 case SM_LOAD_HEIGHTMAP:
01086 SetLocalCompany(OWNER_NONE);
01087
01088 GenerateWorld(GWM_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01089 MarkWholeScreenDirty();
01090 break;
01091
01092 case SM_LOAD_SCENARIO: {
01093 if (SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
01094 SetLocalCompany(OWNER_NONE);
01095 _settings_newgame.game_creation.starting_year = _cur_year;
01096
01097 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01098 } else {
01099 SetDParamStr(0, GetSaveLoadErrorString());
01100 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01101 }
01102 break;
01103 }
01104
01105 case SM_MENU:
01106 LoadIntroGame();
01107 if (BaseSounds::ini_set == NULL && BaseSounds::GetUsedSet()->fallback) {
01108 ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, WL_CRITICAL);
01109 BaseSounds::ini_set = strdup(BaseSounds::GetUsedSet()->name);
01110 }
01111 break;
01112
01113 case SM_SAVE_GAME:
01114
01115 if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
01116 SetDParamStr(0, GetSaveLoadErrorString());
01117 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01118 } else {
01119 DeleteWindowById(WC_SAVELOAD, 0);
01120 }
01121 break;
01122
01123 case SM_SAVE_HEIGHTMAP:
01124 MakeHeightmapScreenshot(_file_to_saveload.name);
01125 DeleteWindowById(WC_SAVELOAD, 0);
01126 break;
01127
01128 case SM_GENRANDLAND:
01129 SetLocalCompany(OWNER_NONE);
01130 GenerateWorld(GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01131
01132 MarkWholeScreenDirty();
01133 break;
01134
01135 default: NOT_REACHED();
01136 }
01137 }
01138
01139
01146 static void CheckCaches()
01147 {
01148
01149
01150 if (_debug_desync_level <= 1) return;
01151
01152
01153 SmallVector<TownCache, 4> old_town_caches;
01154 Town *t;
01155 FOR_ALL_TOWNS(t) {
01156 MemCpyT(old_town_caches.Append(), &t->cache);
01157 }
01158
01159 extern void RebuildTownCaches();
01160 RebuildTownCaches();
01161 RebuildSubsidisedSourceAndDestinationCache();
01162
01163 uint i = 0;
01164 FOR_ALL_TOWNS(t) {
01165 if (MemCmpT(old_town_caches.Get(i), &t->cache) != 0) {
01166 DEBUG(desync, 2, "town cache mismatch: town %i", (int)t->index);
01167 }
01168 i++;
01169 }
01170
01171
01172 SmallVector<CompanyInfrastructure, 4> old_infrastructure;
01173 Company *c;
01174 FOR_ALL_COMPANIES(c) MemCpyT(old_infrastructure.Append(), &c->infrastructure);
01175
01176 extern void AfterLoadCompanyStats();
01177 AfterLoadCompanyStats();
01178
01179 i = 0;
01180 FOR_ALL_COMPANIES(c) {
01181 if (MemCmpT(old_infrastructure.Get(i), &c->infrastructure) != 0) {
01182 DEBUG(desync, 2, "infrastructure cache mismatch: company %i", (int)c->index);
01183 }
01184 i++;
01185 }
01186
01187
01188 const RoadStop *rs;
01189 FOR_ALL_ROADSTOPS(rs) {
01190 if (IsStandardRoadStopTile(rs->xy)) continue;
01191
01192 assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
01193 rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
01194 rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
01195 }
01196
01197 Vehicle *v;
01198 FOR_ALL_VEHICLES(v) {
01199 extern void FillNewGRFVehicleCache(const Vehicle *v);
01200 if (v != v->First() || v->vehstatus & VS_CRASHED || !v->IsPrimaryVehicle()) continue;
01201
01202 uint length = 0;
01203 for (const Vehicle *u = v; u != NULL; u = u->Next()) length++;
01204
01205 NewGRFCache *grf_cache = CallocT<NewGRFCache>(length);
01206 VehicleCache *veh_cache = CallocT<VehicleCache>(length);
01207 GroundVehicleCache *gro_cache = CallocT<GroundVehicleCache>(length);
01208 TrainCache *tra_cache = CallocT<TrainCache>(length);
01209
01210 length = 0;
01211 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01212 FillNewGRFVehicleCache(u);
01213 grf_cache[length] = u->grf_cache;
01214 veh_cache[length] = u->vcache;
01215 switch (u->type) {
01216 case VEH_TRAIN:
01217 gro_cache[length] = Train::From(u)->gcache;
01218 tra_cache[length] = Train::From(u)->tcache;
01219 break;
01220 case VEH_ROAD:
01221 gro_cache[length] = RoadVehicle::From(u)->gcache;
01222 break;
01223 default:
01224 break;
01225 }
01226 length++;
01227 }
01228
01229 switch (v->type) {
01230 case VEH_TRAIN: Train::From(v)->ConsistChanged(true); break;
01231 case VEH_ROAD: RoadVehUpdateCache(RoadVehicle::From(v)); break;
01232 case VEH_AIRCRAFT: UpdateAircraftCache(Aircraft::From(v)); break;
01233 case VEH_SHIP: Ship::From(v)->UpdateCache(); break;
01234 default: break;
01235 }
01236
01237 length = 0;
01238 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01239 FillNewGRFVehicleCache(u);
01240 if (memcmp(&grf_cache[length], &u->grf_cache, sizeof(NewGRFCache)) != 0) {
01241 DEBUG(desync, 2, "newgrf cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01242 }
01243 if (memcmp(&veh_cache[length], &u->vcache, sizeof(VehicleCache)) != 0) {
01244 DEBUG(desync, 2, "vehicle cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01245 }
01246 switch (u->type) {
01247 case VEH_TRAIN:
01248 if (memcmp(&gro_cache[length], &Train::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01249 DEBUG(desync, 2, "train ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01250 }
01251 if (memcmp(&tra_cache[length], &Train::From(u)->tcache, sizeof(TrainCache)) != 0) {
01252 DEBUG(desync, 2, "train cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01253 }
01254 break;
01255 case VEH_ROAD:
01256 if (memcmp(&gro_cache[length], &RoadVehicle::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01257 DEBUG(desync, 2, "road vehicle ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01258 }
01259 break;
01260 default:
01261 break;
01262 }
01263 length++;
01264 }
01265
01266 free(grf_cache);
01267 free(veh_cache);
01268 free(gro_cache);
01269 free(tra_cache);
01270 }
01271
01272
01273 FOR_ALL_VEHICLES(v) {
01274 byte buff[sizeof(VehicleCargoList)];
01275 memcpy(buff, &v->cargo, sizeof(VehicleCargoList));
01276 v->cargo.InvalidateCache();
01277 assert(memcmp(&v->cargo, buff, sizeof(VehicleCargoList)) == 0);
01278 }
01279
01280 Station *st;
01281 FOR_ALL_STATIONS(st) {
01282 for (CargoID c = 0; c < NUM_CARGO; c++) {
01283 byte buff[sizeof(StationCargoList)];
01284 memcpy(buff, &st->goods[c].cargo, sizeof(StationCargoList));
01285 st->goods[c].cargo.InvalidateCache();
01286 assert(memcmp(&st->goods[c].cargo, buff, sizeof(StationCargoList)) == 0);
01287 }
01288 }
01289 }
01290
01296 void StateGameLoop()
01297 {
01298
01299 if (_pause_mode != PM_UNPAUSED) {
01300 UpdateLandscapingLimits();
01301 Game::GameLoop();
01302 CallWindowTickEvent();
01303 return;
01304 }
01305 if (HasModalProgress()) return;
01306
01307 ClearStorageChanges(false);
01308
01309 if (_game_mode == GM_EDITOR) {
01310 RunTileLoop();
01311 CallVehicleTicks();
01312 CallLandscapeTick();
01313 ClearStorageChanges(true);
01314 UpdateLandscapingLimits();
01315
01316 CallWindowTickEvent();
01317 NewsLoop();
01318 } else {
01319 if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
01320
01321 char name[MAX_PATH];
01322 snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
01323 SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
01324 }
01325
01326 CheckCaches();
01327
01328
01329
01330 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01331
01332 AnimateAnimatedTiles();
01333 IncreaseDate();
01334 RunTileLoop();
01335 CallVehicleTicks();
01336 CallLandscapeTick();
01337 ClearStorageChanges(true);
01338
01339 AI::GameLoop();
01340 Game::GameLoop();
01341 UpdateLandscapingLimits();
01342
01343 CallWindowTickEvent();
01344 NewsLoop();
01345 cur_company.Restore();
01346 }
01347
01348 assert(IsLocalCompany());
01349 }
01350
01355 static void DoAutosave()
01356 {
01357 char buf[MAX_PATH];
01358
01359 #if defined(PSP)
01360
01361 if (_networking) return;
01362 #endif
01363
01364 if (_settings_client.gui.keep_all_autosave) {
01365 GenerateDefaultSaveName(buf, lastof(buf));
01366 strecat(buf, ".sav", lastof(buf));
01367 } else {
01368 static int _autosave_ctr = 0;
01369
01370
01371 snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
01372
01373 if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
01374 }
01375
01376 DEBUG(sl, 2, "Autosaving to '%s'", buf);
01377 if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
01378 ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
01379 }
01380 }
01381
01382 void GameLoop()
01383 {
01384 if (_game_mode == GM_BOOTSTRAP) {
01385 #ifdef ENABLE_NETWORK
01386
01387 if (_network_available) NetworkBackgroundLoop();
01388 #endif
01389 InputLoop();
01390 return;
01391 }
01392
01393 ProcessAsyncSaveFinish();
01394
01395
01396 if (_do_autosave) {
01397 _do_autosave = false;
01398 DoAutosave();
01399 SetWindowDirty(WC_STATUS_BAR, 0);
01400 }
01401
01402
01403 if (_switch_mode != SM_NONE && !HasModalProgress()) {
01404 SwitchToMode(_switch_mode);
01405 _switch_mode = SM_NONE;
01406 }
01407
01408 IncreaseSpriteLRU();
01409 InteractiveRandom();
01410
01411 extern int _caret_timer;
01412 _caret_timer += 3;
01413 CursorTick();
01414
01415 #ifdef ENABLE_NETWORK
01416
01417 if (_network_available) NetworkBackgroundLoop();
01418
01419 if (_networking && !HasModalProgress()) {
01420
01421 NetworkGameLoop();
01422 } else {
01423 if (_network_reconnect > 0 && --_network_reconnect == 0) {
01424
01425
01426 NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
01427 }
01428
01429 StateGameLoop();
01430 }
01431
01432
01433 static uint check_message = 0;
01434 if (++check_message > 1000 / MILLISECONDS_PER_TICK) {
01435 check_message = 0;
01436 NetworkChatMessageLoop();
01437 }
01438 #else
01439 StateGameLoop();
01440 #endif
01441
01442 if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
01443
01444 if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects();
01445
01446 InputLoop();
01447
01448 _sound_driver->MainLoop();
01449 MusicLoop();
01450 }