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Table of Contents
1. Foreword
2. The GGZ System
2.1 Native GGZ Games ("internal")
2.2 Games which want to use GGZ ("external")
2.3 Embedded games
3. Game Clients
3.1 Introduction
3.2 The client base library: libggzmod
3.3 Game Registry
3.4 Client Toolkits
3.4.1 KDE or Qt (C++)
3.4.2 Gtk+, Gnome (C), Gtk- (C++)
3.4.3 SDL (C, C++, Python)
3.4.4 Others
4. Game Servers
4.1 Introduction
4.2 The server base library: libggzdmod
4.3 Game statistics: libggzstats
4.4 Configuration Files
4.5 Programming Language
4.5.1 C Development
4.5.2 C++ Development
4.5.3 Python Development
4.5.4 Ruby Development
5. Programming Details
5.1 General purpose wrappers
5.1.1 ggzwrap
5.1.2 ShadowBridge
5.1.3 Go client/server
5.2 Network connections
5.2.1 Easysock (C)
5.2.2 Qt (C++)
5.2.3 KDE (C++)
5.2.4 Net/MNet (C++)
5.2.5 Network (Python)
5.3 Configuration
5.3.1 GGZConfIO (ini-Style)
5.3.2 Minidom (XML-Style)
5.4 Game development frameworks
5.4.1 Developing card game servers with GGZCards
5.4.2 GGZBoard, the board game client container
5.5 Special libraries
5.5.1 GGZChess, an artificial intelligence for chess
5.5.2 Data updates with SDLNewStuff
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