GAME_SERVER_FD ... | ||
Data | Type | Example |
Opcode | ControlToTable | GAME_SERVER_FD |
File descriptor | integer | 3 |
Depending on the operating system support, core clients can establish the connection to the game servers and pass this connection to the game clients once they're started and in the CONNECTED phase. Otherwise, GAME_SERVER will be sent to let the game client establish the connection. The message causes a transition from CONNECTED to WAITING state.