JOIN

Name

JOIN --  Message to indicate you've joined a table

Synopsis

<JOIN TABLE='table' SPECTATOR='spectator'/>
TABLEinteger1
SPECTATORboolstringfalse

Description

Tells the client that they have joined a table. Currently each client and each player can only be at one table at a time. The join will be initiated when the client sends either a JOIN request to join an existing table or a LAUNCH request to launch a new table (and subsequently join it).

Message Data

TABLE

The index of the table that has been joined. This will be a non-negative integer corresponding to the index sent in the TABLE tag.

SPECTATOR

Either "true" if the player is a spectator or "false" if they are a normal player. This is generally determined based upon the client's JOIN request.

Usage

JOIN is sent from the server to the client to inform the player they've joined a table. The client should take any necessary actions.