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Contents
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[Index]
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Table of Contents
1. Foreword
2. Game Servers
3. Installation
3.1 The impact of a GGZ installation
3.2 Prerequisites
3.3 Overview
3.4 Hardware requirements
3.5 Base installation
3.5.1 Building the GGZ library
3.5.2 Building the GGZ server
3.5.3 Message of the day
3.5.4 Widely used terms
3.5.5 Main GGZ server configuration
3.5.6 Reconfiguration
3.6 Normal installation
3.7 Extended installation
4. Databases
4.1 Database choices
4.2 Embedded databases setup
4.3 SQL setup
4.4 MySQL configuration
4.5 PostgreSQL setup
4.6 Format
4.7 Administration
4.8 Integration and synchronization
5. Internal Games
5.1 Scope
5.2 Server-side game data storage
5.3 Other game features
5.4 Overview on the games
5.4.1 Chess
5.4.2 Chinese Checkers
5.4.3 Chinese Chess
5.4.4 Combat
5.4.5 Connect the Dots
5.4.6 Escape
5.4.7 GGZCards
5.4.8 Go
5.4.9 Hastings1066
5.4.10 Keepalive
5.4.11 Krosswater
5.4.12 LaPocha
5.4.13 Muehle
5.4.14 NetSpades
5.4.15 Reversi
5.4.16 Tic-Tac-Toe
5.4.17 Geekgame
5.4.18 Tuxman
5.4.19 Checkers
5.4.20 Hnefatafl
5.4.21 RubyToe
5.4.22 Ludo
5.4.23 ConnectX
6. External Games
6.1 Scope
6.2 Availability
6.3 Description of available external games
6.3.1 GNOME Games
6.3.2 Batalla Naval
6.3.3 Freeciv
6.3.4 T.E.G.
6.3.5 Kamikaze
6.3.6 Freelords
6.3.7 Widelands
6.3.8 Copenhagen
6.3.9 Others
7. Other GGZ Servers
7.1 The GGZ Metaserver (ggzmetaserv)
7.2 The GGZ Telnet Wrapper (telggz)
7.3 The GGZ Chat Bot (grubby)
7.4 The GGZ Collector (ggzcollector)
7.5 The Metacle
8. GGZ Server Tools
8.1 The ggz-cmd command line utility
8.2 The ggzduedit command line utility
8.3 Network traffic tool: colorsniff
9. Server Maintainance
9.1 Security
9.1.1 Configuration of Transport Layer Security
9.2 Privacy
9.3 Technical issues
9.4 Social issues
9.5 Adding rooms
9.6 Adding games
9.7 Log files
A. Local GGZ server installation
B. Known GGZ servers and Contact
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This document was generated by
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December, 24 2007
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