JOIN
Name
JOIN -- Message to indicate you've joined a table
Description
Tells the client that they have joined a table. Currently each
client and each player can only be at one table at a time. The
join will be initiated when the client sends either a
JOIN request to join an
existing table or a LAUNCH
request to launch a new table (and subsequently join it).
Message Data
- TABLE
The index of the table that has been joined. This will be
a non-negative integer corresponding to the index sent in
the TABLE tag.
- SPECTATOR
Either "true" if the player is a spectator or "false" if
they are a normal player. This is generally determined
based upon the client's
JOIN request.
Usage
JOIN is sent from the server to the client to inform the player
they've joined a table. The client should take any necessary
actions.