GAME_LAUNCH

Name

GAME_LAUNCH -- Initializes the game client

Synopsis

GAME_LAUNCH ...
DataTypeExample
OpcodeControlToTableGAME_LAUNCH

Description

This message is always the first one sent to the game client in order to initialize it. It will cause the transition from CREATED to CONNECTED state.

Message Data

None

Usage

This message only appears during the CREATED state.