#include <math.h>
#include <iostream.h>
#include "CV3D.h"
#include "CP4D.h"
Go to the source code of this file.
Classes | |
class | CP3D |
Functions | |
ostream & | operator<< (ostream &s, const CP3D &pnt) |
istream & | operator>> (istream &s, CP3D &pnt) |
ostream& operator<< | ( | ostream & | s, | |
const CP3D & | pnt | |||
) | [inline] |
Same as above. But more useful for streams.
istream& operator>> | ( | istream & | s, | |
CP3D & | pnt | |||
) | [inline] |
Reads a point from the given stream.