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#include <BandedWG.h>
Inheritance diagram for BandedWG:
This class uses banded waveguide techniques to model a variety of sounds, including bowed bars, glasses, and bowls. For more information, see Essl, G. and Cook, P. "Banded Waveguides: Towards Physical Modelling of Bar Percussion Instruments", Proceedings of the 1999 International Computer Music Conference.
Control Change Numbers:
by Georg Essl, 1999 - 2004. Modified for Stk 4.0 by Gary Scavone.
Definition at line 43 of file BandedWG.h.
Public Member Functions | |
BandedWG () | |
Class constructor. | |
~BandedWG () | |
Class destructor. | |
void | clear () |
Reset and clear all internal state. | |
void | setStrikePosition (StkFloat position) |
Set strike position (0.0 - 1.0). | |
void | setPreset (int preset) |
Select a preset. | |
void | setFrequency (StkFloat frequency) |
Set instrument parameters for a particular frequency. | |
void | startBowing (StkFloat amplitude, StkFloat rate) |
Apply bow velocity/pressure to instrument with given amplitude and rate of increase. | |
void | stopBowing (StkFloat rate) |
Decrease bow velocity/breath pressure with given rate of decrease. | |
void | pluck (StkFloat amp) |
Pluck the instrument with given amplitude. | |
void | noteOn (StkFloat frequency, StkFloat amplitude) |
Start a note with the given frequency and amplitude. | |
void | noteOff (StkFloat amplitude) |
Stop a note with the given amplitude (speed of decay). | |
StkFloat | tick () |
Compute one output sample. | |
StkFloat * | tick (StkFloat *vector, unsigned int vectorSize) |
Computer vectorSize outputs and return them in vector. | |
StkFrames & | tick (StkFrames &frames, unsigned int channel=1) |
Fill a channel of the StkFrames object with computed outputs. | |
void | controlChange (int number, StkFloat value) |
Perform the control change specified by number and value (0.0 - 128.0). |
|
Fill a channel of the StkFrames object with computed outputs.
The Reimplemented from Instrmnt. |
The Synthesis ToolKit in C++ (STK) |
©1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved. |