#include <vector>
#include <list>
#include <stdexcept>
#include <cmath>
#include <ETL/bezier>
#include <ETL/hermite>
#include <ETL/spline>
#include <ETL/handle>
#include <ETL/misc>
#include <algorithm>
#include <typeinfo>
#include "canvas.h"
#include "general.h"
#include "valuenode_animated.h"
#include "valuenode_const.h"
#include "exception.h"
#include "gradient.h"