44 #ifndef vtkAnnotatedCubeActor_h 45 #define vtkAnnotatedCubeActor_h 104 void SetFaceTextScale(
double);
142 void SetTextEdgesVisibility(
int);
143 int GetTextEdgesVisibility();
148 void SetCubeVisibility(
int);
149 int GetCubeVisibility();
154 void SetFaceTextVisibility(
int);
155 int GetFaceTextVisibility();
171 {
return this->Assembly; }
abstract superclass for all actors, volumes and annotations
vtkCubeSource * CubeSource
vtkActor * YPlusFaceActor
vtkActor * YMinusFaceActor
represents an object (geometry & properties) in a rendered scene
a 3D cube with face labels
abstract specification for Viewports
represent surface properties of a geometric object
virtual int RenderOpaqueGeometry(vtkViewport *)
vtkTransformFilter * TransformFilter
virtual int HasTranslucentPolygonalGeometry()
vtkActor * XMinusFaceActor
#define vtkGetMacro(name, type)
vtkVectorText * XPlusFaceVectorText
abstract specification for renderers
vtkVectorText * YMinusFaceVectorText
represents an 3D object for placement in a rendered scene
#define vtkSetStringMacro(name)
#define vtkTypeMacro(thisClass, superclass)
#define VTKRENDERINGANNOTATION_EXPORT
virtual void ReleaseGraphicsResources(vtkWindow *)
window superclass for vtkRenderWindow
vtkVectorText * YPlusFaceVectorText
vtkAssembly * GetAssembly()
create a polygonal representation of a cube
void ShallowCopy(vtkProp *prop)
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent)
vtkActor * XPlusFaceActor
extract boundary, non-manifold, and/or sharp edges from polygonal data
appends one or more polygonal datasets together
vtkVectorText * ZMinusFaceVectorText
#define vtkGetStringMacro(name)
vtkActor * ZPlusFaceActor
vtkAppendPolyData * AppendTextEdges
create hierarchies of vtkProp3Ds (transformable props)
vtkVectorText * XMinusFaceVectorText
vtkVectorText * ZPlusFaceVectorText
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *)
vtkActor * TextEdgesActor
virtual double * GetBounds()=0
vtkActor * ZMinusFaceActor
vtkFeatureEdges * ExtractTextEdges
unsigned long int GetMTime()
virtual void GetActors(vtkPropCollection *)
#define vtkSetMacro(name, type)